"Boden Gate 3" full map strategy, task map hidden location NPC position (including "detailed labeling map", "full task trigger position", "important encounter/NPC")."Baldur’s "Gate 3)" is by Larian A magic adventure RPG produced and distributed by Studios is also the latest masterpiece of a series of legendary "The Gate of Bude" series. As one of the earliest RPG games, "The Gate of Bade" has a huge impact and milestone significance in the world, and has set a benchmark for the entire RPG game industry. More than 20 years have passed since the previous work "Borders 2", the latest sequel of this legendary series once again provided us with the epic adventure chapter of the Ferun World, let us work together to enter the new legendary journey!
Sequence
The program is unfolded on the snail shell ship, which is less difficult but has a lot of interesting expansion.
There is only one task in the entire program-escape from the snail shell.
① Important place
(The important place is the blue mark. If there is no specific explanation, it is some interactive pickup items.)
1: Initial location
2: Elevator, leading to the Magic Magic Parasitic Body (Brain)
3: Channel
4: Battlefield, the corpse in the flame can be searched
5: Northern Channel
6: The shadow heart is trapped, and it cannot be rescued at this time. The left side of the three switches is useless, the enemy is released in the middle, and the right side directly kills the enemy (not released).
7: Use terminals can turn the people in the Drin into a demon-winning demon and trigger fighting.
8: recovery point
9: The controller, as long as it reaches the place, the program is over.
② NPC/Enemies/Secrets
Green 1: Treasure box, the key is in the green 2 box.
Huang 1: The parasitic body of the heart can release it without hurting it, which can help players fight.
Huang 2: Leezel, the plot joins.
Red 1: Little devil battle.
Red 2: You don’t have to kill two BOSS of the battle, just go directly to the console (Blue 9).
- Chapter 1: Cracubing Area
- Chapter 1: Cracubing Area-Task
- Chapter 1: Cracubing Area-Abandoned Ruins
- Chapter 1: West Fanna Slin Land
- Chapter 1: West Fanna Slinfield-Task
- Chapter 1: West Fanna Slin Land-Encounter
- Chapter 1: West Fanna Slin Land- Bear Nest Point
- Chapter 1: Dye Village
- Chapter 1: Dye Village-Task
- Chapter 1: Dye Village-Downtances Deeply
- Chapter 1: Dye Village-Encounter
- Chapter 1: Marsh
- Chapter 1: Marsh-Task
- Chapter 1: Walkin/Promotion
- Chapter 1: Walkin/Promotion-Task
- Chapter 1: Walkin/Promotion-Encounter
- Chapter 1: Earth Camping Land
- Chapter 1: Earth Camping Land-Task Mission
- Chapter 1: Earth Camping Land-Encounter
- Chapter 1: Broken Holy House
- Chapter 1: Broken House-Task
- Chapter 1: Broken House-Temple/Organization
- Chapter 1: Broken Holy House-Encounter
- Chapter 1: Youcheng Region
- Chapter 1: Youcheng Region-Murloc Cave
- Chapter 1: Youcheng Region-Encounter (1)
- Chapter 1: Youcheng Region-Encounter (2)
- Chapter 1: Youcheng Region-Encounter (3)
Chapter 1: Cracubing Area
Chapter One
The first chapter is divided into crash areas, Xifan’s Slin land, infected villages, swamps, roads of promotion, Wuskin’s dormant land, Youcheng area, and land fortress.
This strategy will explain and marked the maps one by one.
1. The crash area
This area is the initial area, players need to find teammates and forward directions.
There are abandoned ruins here to explore.
① Important place
(The important place is the blue mark. If there is no specific explanation, it is some interactive pickup items.) 1: Initial location
2. 6, 7, 8: The entrance of the ruins (see the abandoned ruins mission)
3. Portal
4. Fisherman encounters (see Lyerzel mission in the cage)
5. Portal
② Important NPC
(Yellow color mark.)
1: Yingxin
2: Asleen
3: Gal
4: Leezel
③ Secret (green mark)
1: The locking box
2: Open the stones through the verification to get hidden items
3: Climbing the stone wall in the north, there are many things to search
Chapter 1: Cracubing Area-Task
Related tasks
1: Leezel (Huang 4) in the cage
2: Abandoned ruins (Blue 2, 6, 7, 8)
3: Remove parasites (talk to teammates)
For details, please refer to the full task strategy: https://www.playgameshare.com/gl/3818003.html
Chapter 1: Cracubing Area-Abandoned Ruins
Abandon the ruins
Red Circle: Mountain Road entrance
Blue Circle: The main entrance of the beach (Shadow Heart location)
Green circle: lead to the lower floor
BOOK of DEAD GODS: Book of Death
Hidden Button: Hidden button, turn on the rear room of the idol, the Lich will enter the camp (you can resurrect the dead partners)
Subordinate
Red Circle: Statue back mechanism
Chapter 1: West Fanna Slin Land
2. The forest land of West Fansas
The forest land of Xifan Nas has the Druid Land and the Tidelin refugees. Players need to regulate the relationship between the two.
In addition, there are many tasks and encounters nearby.
① Important place
(The important place is the blue mark. If there is no specific explanation, it is some interactive pickup items.)
1: Main entrance
2: The portal
3: Go to the infected village
4: Help those who have been chased by the assassin to get a reward through the verification, it is best to archive in the area
5: Elevator
6, 9, 11: merchants
7: Tidflin Sho Shi, Sevolo
8: The shelter leads to the upper ladder
10: Free soup
12: Female soldiers will trigger communication plots in the team
13: Prison, Earth Equipment Prisoner
14: The edge of the cliff
15: Donic’s hidden channel
16: The trial child task is located where the parents are located
17: The statue of Xifan Nasce (in the inner hall after solving the Kayha problem)
18: Entrance of the Inner Hall
19: The Tidelin woman who writes a song
20: True God believers, triggering the encounter of Xiong Cave
② Important NPC
(Yellow color mark.)
1: Vel
③ Secret
1: Secret Road
2: Secret Road
3: Lady Monster Nest Point
Chapter 1: West Fanna Slinfield-Task
Related tasks
3.1: apprentice of Druid (Blue 18)
3.2: Earth Captive (Blue 13)
3.5: Find Druid (Blue 18)
4: Save refugees (Blue 7)
4.2: Counterfeit gelatin (blue 7)
4.3: Chief Druid (Blue 18)
4.4: Suspicious connection (Blue 18)
4.5: Druid (Blue 7)
5: The trial child (Blue 18)
8: Suspicious singing (Red 2)
9: Stealing the idol (blue 15)
22: Find the song of dark night (blue 3)
For details, please refer to the full task strategy: https://www.playgameshare.com/gl/3818003.html
Chapter 1: West Fanna Slin Land-Encounter
Important encounter
After the encountering Lin Dixi and the true god believers, they can use the ability to suck monsters to make them think that the player is the true soul.
They will invite players to help the bears.
As shown in the figure.
Enter the cave.
Turn left in the cave to see the table that can jump up, with a treasure chest on it.
Climbing along the red line is behind the bears, which can be raid, but it is not necessary.
Through the mystery, you can know that there is magic on the box.
Jump to the back of the statue on the left, and you can find the prayer of the Carenie believers by detecting it.
You can understand the meaning of prayer in religious verification-pairing with magic on the box.
Put the prayer in the backpack, come to the box, and open the prayer to read the magic of the box.
Get idols, necklaces and gems.
Persuaded the true gods to kill the bear bears as cannon fodder.
You can kill the big one, but the bear will immediately start eating the mother’s body.
There are also bear eggs and corpses next to it, with green leather armor.
Chapter 1: West Fanna Slin Land- Bear Nest Point
Bears
Red circle: treasure chest position, you can climb behind the red line to the back of the bear (non-required)
You can throw and shoot down the pillars to smash the bear.
Chapter 1: Dye Village
3. Infected village
The infected village is the crossroads of the first chapter of the map. Westward is the ground-camping ground, and the east to the east to the Sasling Land.
To the north is the dormant land of promotion/Wakin, and south is the sunlight swamp.
Infected villages and surrounding tasks are relatively abundant, and it is worth exploring.
① Important place
(The important place is the blue mark. If there is no specific explanation, it is some interactive pickup items.)
1: Xiong Xiong’s Nest Point
2: Scratch (pet dog)
3: Village entrance
4: The portal, the pharmacist’s room is next to the portal, the northeast room is the basement and the spider web hole
5: Broken bridge, leading to the road of promotion
6: Mask windmill (time to operate tasks)
7: Water well leads to the ground (the cellar/unpleasant masterpiece of the pharmacist)
② Important enemies
(Red mark.)
1: Xiong Bear
2: Eaters (hired)
Chapter 1: Dye Village-Task
Related tasks
10: Coming from time to operation
11: The cellar of the pharmacist
17: Undurable masterpiece
For details, please refer to the full task strategy: https://www.playgameshare.com/gl/3818003.html
Chapter 1: Dye Village-Downtances Deeply
Whisper
You can enter a low language through the well, cellar, and spider web.(For details, please refer to the cellar task of the pharmacist and the task of unparalleled masterpieces).
There are blacksmith room and phase spider queen in the low language, which is not difficult to fight.
The lower right of the map is the blacksmith room.
Dark amethsyt: Open the amethyst of the pharmacist (Master Nadi).
Whispering depths: portal
Chapter 1: Dye Village-Encounter
Important encounter
The Xiong Xiong’s nest encountered an important encounter in the West Fanslin in front of this strategy.
In the northeast of the infected village, Gumvik’s bodies can be found, and dogs are guarded by dogs next to them.
Appetulating dogs can stabilize the dog’s emotions through the beast taming and detecting the verification.
This loyal dog’s dog scratching, players can let it go to the camp.
In fact, after scratching, you can still search for the corpse of Gumvik.
There are several eater in the southwestern house in the infected village around a corpse.
You can search for corpses (there is no task for the time being).
Players can also persuade the ogre to help themselves through lobbying verification (very difficult).
Or spend 500 gold coins to make them fighters.
Players will get a "Trump’s War Corner" once they use them, and they will summon several crazy and smashed food people.
It is best to use it in the combat of neutral/friendly forces around.
The contract is abolished after use, but you can still spend money to continue hiring them.
Two cannibals in the northern barn of the village are doing inconceivable things.
It is difficult to break the door to interrupt them.
After playing, you can search for something.(Do you bear it, laugh.)
Chapter 1: Marsh
4, swamp
The mission of the ghost and the shadow Druid was completed.
There are also ports leading to Youcheng.
① Important place
(The important place is the blue mark. If there is no specific explanation, it is some interactive pickup items.)
1: Linking to the infected village, here will encounter villagers and pharmacists (ghosts) confrontation
2, 7: Ghost Po Church Sending Point
3: Vampire Hunter, thieves will trigger the plot in the team
4: Chaotic frogs: You will get a ghost-in-law consultation through the verification, and you can get back to get a reward for ghosts.
5: Tea room
8: The unique wooden bridge from Goblin camp, do not go to multiple roles at a time
② NPC/Enemy
Red 2: Tree people and bats, there is a khakha in the gaps on the big tree here.
Green 1: You can find a giant sword and helmet through the verification
Chapter 1: Marsh-Task
Related tasks
3.4: Elderly pharmacist
4.5: Suspicious connection
6: Tea room
Chapter 1: Walkin/Promotion
5. Walkin’s dormant land/promotion road
The infected village can enter the road of promoting and burning town -Wuskin’s dormant land.
There are many tasks with a lot of distance and time span here.
① Important place
(The important place is the blue mark. If there is no specific explanation, it is some interactive pickup items.)
1: lead to the infected village
2: Kakka (the escape devil mission)
3: Terr Paladin (Escape Devil Mission)
4, 5: The portal
6: Cave (missing journey task)
7: Burning Hotel Gate
8: Find the Duke Mission
9: San Talle Club base
10: Tower to the tower of the moon
② Enemy (red mark)
1: Kill the wolf before birth
2: High difficulty fighting, you can become popular 1 line to avoid
3: The ability to sucking monsters can force the leader to help players fight
4: trap channel
5: Geis Yanji fighting
③ Secret (green mark)
1: After passing the test, you can open the stone to get the bloodstone necklace
Chapter 1: Walkin/Promotion-Task
Related tasks
3.8: The healing means of Geis Yanji (Red 5)
12: Lost Travel (Blue 6)
13: Escape Devil (Blue 3)
14: Rescue Duke (Blue 8)
15: The trapped semi-elf (blue 8)
16: Escape Master (Blue 9)
For details, please refer to the full task strategy: https://www.playgameshare.com/gl/3818003.html
Chapter 1: Walkin/Promotion-Encounter
Important encounter
Although there are many incidents in this area, they are all tasks. Players can view the task part of this strategy.
The relatively special encounters are the treasure chests and channels in the picture.
Skip the broken bridge from the red circle to reach the blue circle position.
Broken bridge, the Geis Yanji soldiers can jump over without 3 times the skills.
Treasure box, currently there are only some gold coins.
Go to the south to reach the ground camp.
Chapter 1: Earth Camping Land
6. Earth camp
There are important main line tasks in the ground camp, which is the core area of this chapter.
The red marked as a trap, the entire camp is actually full of potential enemies.
① Important place
(The important place is the blue mark. If there is no specific explanation, it is some interactive pickup items.)
1: lead to the infected village
2: Du wooden bridge leading to the swamp (don’t go to the bridge together)
3: The gatekeeper, you need to pass the test or use the ability to suck monsters or save the prisoner of the ground.
4: You can climb to the upper floor of the camp
5: Entrance, you need to jump
6: Go to the tower area of the monthly out of the month
7: Bell Poet
8: Global merchant
9: Enter the ground essence (crushed sanctuary)
10: The damaged wall can enter through the test
11: The goblins of sleeping, too loud sounds will wake up and enter the battle
12: Portal
13: The goblins that allow the player’s feet to personally kill or steal his ring
② Secret (green mark)
1: Pharmacy
2: The locking box
3: The box behind the waterfall
Chapter 1: Earth Camping Land-Task Mission
Related tasks
7: Rescue the bard poet (Blue 7)
For details, please refer to the full task strategy: https://www.playgameshare.com/gl/3818003.html
Chapter 1: Earth Camping Land-Encounter
Important encounter
The aforementioned map of green 2.
The rupture wall can enter with push or force spells.
Most of the upper layers of crushing the sanctuary (inside the ground) can jump, and there are many things to search.
On the Goblon Tower, you can get a treasure chest by skipping the broken bridge.
Chapter 1: Broken Holy House
7. Broken sanctuary (goblin fortress)
This is the base camp of goblins that can complete important main branch lines and a channel leading to Youcheng.
① Important place
(The important place is the blue mark. If there is no specific explanation, it is some interactive pickup items.)
1: Main entrance
2: Earth Precision Guard
3: Earth Girl Priest
4: merchant
5: The mission area of the priest priest (single go)
6: Linking to the desecrated temple
7: The desecration of the temple, the mission of the priest of the earth, the mission of drinking the medicine after the coma is coma, wake up
8: Dadi Jing
9: Fragile wall
10: Those who are tried, there are songs of dark nights and Well’s partner mission encounters
11: Citizen, our SM thieves like it very much (laughs)
12: The location of the poet to save the voya poet
13: Ming Sarah
14: leading to prison, saving Druid
15: Greater Druid in the Bear Form
16: Organs leading to Youcheng area
17: Entry of Youcheng Regional
② Enemy/Secret
Red 1: The locked door, leading to the giant spider area
Red 2: Bear part of the enemy and me
Red 3: The Eater Bodyguard of the Earthy Priest Priest
Red 4: Leaving the temple of blasphemy, there are spiders
Green 1: Open the secret road that appears in the mechanism
Chapter 1: Broken House-Task
Related tasks
3.3: Di Jing Girl Priest (Blue 3)
3.5: Find Druid (Blue 15)
4.1: Attacking forest land (Blue 13)
4.2: Counterfeit gelatin (blue 3, 8, 13)
4.3: Chief Druid (Blue 15)
For details, please refer to the full task strategy: https://www.playgameshare.com/gl/3818003.html
Chapter 1: Broken House-Temple/Organization
Desecrated temple
The map alone is as follows, the sleeping players of the priests of the earth will come here (the female priest’s room can also come down).
For details, see the task of finding the night of the night.
Moon disk mechanism rotation method (please also refer to the task of the night of the night): the mission of the dark night): upper left, right, down, left, right, left, left, left, left, left, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right,
The final effect of the desecrated temple agency is as shown in the figure.
Chapter 1: Broken Holy House-Encounter
Important encounter
Broken the sanctuary into the door and turn left, and the red circle is located.
There is a room for the businessman of the San Tarin, and they are doing business with the ground.
If you enter the room with a big swing, you must pass the test to avoid fighting.
Players can sneak into the raid.
You can also jump down from the next room.
Or directly use the rocket and other means to detonate the gunpowder barrel with the rocket.
The location of gunpowder barrels in the whole and outside will explode.
You can remove the outside gunpowder buckets, so as not to be affected outside the room.
Then use the bucket in the next room to extinguish the fire.
If it is a jump, you can jump directly.
There are 3000+ gold coins in the box here, and there are also many things that can be searched on NPC.
The logo on the wall actually suggests that the desecrated temple agencies are opened.
Chapter 1: Youcheng Region
8,Youcheng area
Youcheng area is the huge underground world of Chapter 1.
There are many tasks here, which is also an important channel to the tower of the moon.
All kinds of encounters gather here and wonderful.
① Important place
Mushroom Picker: Mushroom Hunter
HOOKed Horros: Light-language Tree area (a large number of enemies)
Bulette: sand lizard
Duergar ambush: gray dwarf camp
To Moonrise Tower: Ship to the tower of the moon
Ruined Tower: The Ruins of the Tower of Olympics
Blurg & Omeluum: habitat
Minotaurs: Mino Tao, who will encounter from Sanata
The Festing Cove: Mermaid Cave
Portal to Sunlit Wetland: To the portal of the swamp
SPECTOR: Observer (there are corpses around and many gold coins search)
UnderDark-Fort: Fortress from the Earthquake Crusted Hall
② related tasks
3.7: Go to the monthly out (see the ship where the map leads to the tower of the moon)
17: Unexplained masterpieces (light language bark)
18: Circle Ring Ring (Habitat Habitat)
19: Lost shoes (gray dwarf camp)
20: Hunting Mushroom Hunter (Habitat of the Person)
21: Another king of people (habitat)
22: Find the song of the night (the test version cannot be completed)
For details, please refer to the full task strategy: https://www.playgameshare.com/gl/3818003.html
Chapter 1: Youcheng Region-Murloc Cave
Muiman Cave Map
Chapter 1: Youcheng Region-Encounter (1)
Important encounter
The Phantom Wall at the Red Circle of the San Tarlin can pass directly.
You can enter the Youcheng area by taking an elevator.
Or the room of the priest of the Ge Jingbao Fortress can also open the fortress of the agency into the Youcheng area.
Two bulls will be encountered from Santarin.
It is best to have a powerful remote output above, and the meat shield is below.
As much as possible to say hello, do not retain the difficult battles.
Many dangerous mushrooms can be found through natural inspection, do not approach at will.
141, -119, and 76, 244 have less obvious small search points.
With reference to the big map, you can find a fish man cave (ulcer cave) in the southeast of the beach.
You need to jump to the lower platform in the picture and climb down the red circle.
You can persuade the mermaid to get the Bol sickle.
You can also open the kill ring.
This is also a source of ordinary sickle, which can be used to complete unfamiliar masterpieces.
Dony’s drifting bottle can be picked up in the underground lake.
However, there are no other tasks.
Chapter 1: Youcheng Region-Encounter (2)
If you come down from the earth’s fortress (refer to the relevant instructions of the earth and the song of the night, the terminal) will enter the fortress.
You can open the door to Youcheng.
If it is close to the fortress from Youcheng, it is best to use the turn-based mode to close the door to unlock the door, so as not to hurt the fireball machine.
The switch above the gate can turn off the energy of the fireball mechanism.
Be sure to close it before going out.
The fireball mechanism relies on the left and right ruby drivers.
Remotely take objects.
The secret door at the red circle was found to find out.
The treasure chest can be found inside.
Chapter 1: Youcheng Region-Encounter (3)
Jumping from the second floor of the fortress can enter the cliff where the observer is located.
The poisonous gas pores here can be blocked with large objects.
To kill the observer, search commander Marzley can get a lot of gold coins.
The position in the figure is the portal.
The soldiers need to jump up with 3 times the mushrooms.
Note that many mushrooms are fake.
After going up, you can directly pass through the phantom door (seem to be a mountain wall) into the interior, and there are also portal.
The internal portal leads to the swamp, behind the tea room.
The teleportation door outside is under the cliff.